RESEARCH FESTIVAL 2026
RBL in Action, Researchers Ready
Triển khai RBL, Triển vọng trong nghiên cứu

About ResFes 2026
Research-Based Learning (RBL) is an approach that places students at the center of educational activities, shifting the focus from teacher-centered to student-driven instruction. In RBL, students are encouraged to embrace the essence of research and participate in conducting one, through which they can improve their essential skills and educational outcomes, including defining problems, collecting, analyzing, and explaining data in the most systematic way.
With its implementation, the Research Festival focuses on empowering students from being passive learners to active participants in the scientific journey. This year, Research Festival 2026 (ResFes 2026) requires students to incorporate RBL into their curricula to cultivate essential, relevant skills for their majors and prepare them for industry demands.
At ResFes 2026, we encourage research teams to apply research-based learning within their specific majors and sub-committees with the aim of equipping students with the skills needed to meet the demands of economic development, social transformation, and the digital era in the 21st century.
Research Fields
05 Sub-committees
Information Technology
- Automotive Technology
- Artificial Intelligence
- Software Engineering
- Information System
- Information Assurance
- Applied Data Science
- IC Design
- Other related fields
Digital Art and Design
- Digital Art and Design
- Graphic Design
- Other related fields
Communication Technology
- Multimedia Communication
- Public Relations
- Integrated Marketing Communication
- Brand Communication
- Other related fields
Business Administration
- Marketing
- International Business
- Business Administration
- Business Analytics
- Logistics & Global Supply Chain Management
- Fin-Tech
- Law
- Eco-Law
- Other related fields
Linguistics
- English
- Korean
- Chinese
- Other related fields
Research Topics
Research foci to discuss at ResFes 2026 cover the following, but are not limited to:
1. Information Technology: Experimenting with Emerging Technologies
- Student-led AI and data science research driven by real-world problems
- Prototyping intelligent applications through research-based experimentation
- Cybersecurity experiments and ethical hacking labs
- IoT and edge AI systems developed through inquiry-based learning
- Safe, responsible, and explainable AI research
- Quantum Machine Learning exploration through simulation and hybrid models
- Research-based design and evaluation of digital and AI-oriented chips
2. Digital Art & Design: Design Thinking Informed by Research
- Research-driven visual communication design
- Human–AI co-creation in design studios
- User-experience testing and evidence-based design
- Cultural research in visual identity creation
- Sustainable design experiments
- Data, measurement in Design
- Emerging modalities and embodied experience (e.g. VR, XR,...)
- Service Design
3. Business Administration: Business Insight through Inquiry
- Student research on digital business models
- Data-driven market analysis projects
- Startup experiments and lean validation research
- Consumer behavior investigation
- ESG and sustainability strategy research
- Policy makers and economic developments
- Policy makers and ESG/Environmental/Green practices – drivers and consequences
- Stock market exchanges: implications for the authority
4. Communication Technology: Exploring Media Innovation
- Interactive & Immersive Storytelling (AR/VR, 360° video, interactive narratives)
- Short-form Visual Communication
- AI-mediated Multimedia Communication (AI-generated content, Human vs. AI communicator)
- Ethical & Responsible Multimedia Communication
- Fake News, Visual Misinformation & Deepfakes
- CSR & Sustainability Communication in Multimedia Contexts
5. Linguistics: Discovering Language through Inquiry
- Corpus-based language research projects
- Comparative linguistics
- AI-assisted language learning experiments
- Discourse analysis in digital communication
- Translation studies using real datasets
- Language and culture research in global contexts
Awards
Notice: Teams are subject to a specific amount of tax that adheres to the Vietnam's Law on Personal Income Tax if win one of the aforementioned prizes.
Regulations
1. TEAM COMPOSITION & ELIGIBILITY
- Each team has no more than three (03) members, including the team leader (individual performance is also accepted).
- Team members might be from the same or different disciplines/departments.
- Each member can only register for one (01) research team only.
2. SUBMISSION REQUIREMENTS
- Each research topic can be registered under only one sub-committee. The Board of Reviewers will check for similarity and eligibility of all submissions.
- The official language for both oral and written presentations is English.
- All submitted papers must follow the ResFes 2026 mandatory format. Submissions that do not meet the requirements will be disqualified.
- Presentation slides can follow a free-style format.
3. COMPETITION ROUNDS
Round 1: Preliminary Round (Online Mode)
- Each team must submit their Proposal via the registration link
- For the Proposal Template, please access the provided Template.
- All research teams must comply with and sign in the commitment on responsible usage of AI in their Proposal.
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Research proposal format:
- Language: English
- Paper size: A4
- Layout: Single column
- Font: Times New Roman, size 11
- Maximum length: 10 pages (excluding references and appendices)
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For citations and references, please refer to:
- IEEE style should be applied for Information Technology. For more details, please visit IEEE Style Guidelines.
- APA style should be applied for Business Administration, Linguistics, Multimedia Communication, and Digital Arts & Design. For more details, please visit APA Style Guidelines.
- Research teams with the highest scores in each sub-committee will advance to the Finale.
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Presentation time per team: 20 minutes
- 10-minute presentation
- 10-minute Q&A
Round 2: The Finale (On-Site at FPT University, Can Tho Campus, Vietnam)
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Finalist teams must prepare and submit:
- Full research paper
- Presentation slides (mandatory)
- Other visual aids (optional)
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Presentation time per team: 30 minutes
- 10-minute presentation
- 20-minute Q&A
4. FULL PAPER SUBMISSION GUIDELINES
Tobe updated soonImportant Milestones
Workshops – Elevate Your Research Skills!
Our workshops are designed to equip students with essential skills to:
Workshop
Virtual (Online)
Saturday, March 28, 2026
Stay Updated
The official agenda will be announced soon via our fanpage and email!
Join us to enhance your research expertise and prepare for ResFes 2026! 🚀
The Preliminary Round Results
The Microsoft CMT service was used for managing the peer-reviewing process for this conference. This service was provided for free by Microsoft and they bore all expenses, including costs for Azure cloud services as well as for software development and support.